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I ching games-- developing your creativity

schastlivchik

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I would love to share and hear your experiences of playing with the i ching. Playing games with the i ching symbols, I believe, strengthens our powers of observation and familiarity with the symbols...

To give one example:

It my math class, I have two students competing in a time-telling board game. They roll the dice and then tell the time indicated on that particular square on the path. If they get it right, they advance, if wrong, they must step backward...

I decided it would be fun to predict the winner of the game, both being quite equal in skill, using the time of the game and the # of the first roll of the dice for each to produce the trigram and changing line. Student 'A' rolled a 2, Kan. I made this the top trigram. 'B' rolled a 3, Gen. This was the bottom trigram. It was 12 noon. This made the changing line line 6 (12/6=2r0. 0 = line 6)

Prediction: Gen, earth, controls Kan, water according to the 5 elements. So at least in the beginning, 'B' would be in the lead. But the final hexagram, after line 6 changes, became Sun above Gen, wood above earth. Wood destroys earth, so it implied that in the end, A would come back and beat B.

Result: B led the whole time, down to the last few squares on the board, so I thought the prediction was a failure, but A came back and won by rolling a 6 (the # of the changing line!), passing B, landing on the final square and solving the problem correctly.

If you have any story to share, please do!
 

yly2pg1

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Could you apply this to the soccer game?

One idea to start with:
(1) Divide the field into few squares (I Ching Soccer Template)
howmuch.gif
?

Attach the game factors?
(2) Time
(3) Venue
(4) Formula (e.g.4-4-2)
(4) Player strength (on paper)
(5) Coach's strategy
(6) etc

new.gif
 

peter

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Has anybody heard anything about "Transformation Game" by "Findhorn" community? It was invented about 20 years ago. When I read its rules, I thought that some of its principles may be applied to some games based on "Yi Jing". Pitily, I didn't play this game nor even hold it in my hands. Maybe somebody can explain what it is, and then we'll be able to elaborate a game using "Yi Jing"?
 

schastlivchik

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Another example of a fun experiment using the symbols.

My parents, sister, wife and I all piled into the car and went to Target, among other places. I sat and had a coffee with my wife while the rest shopped, then I met them at the cash register. As they were putting their items on the conveyor belt, it struck me that all the packages, of which there were several, were in either mainly- white boxes or mainly-yellow ones, no other colors really stood out. So I thought it would be fun to predict the cost of the items. Just a glance told me it wasn't a large number, so I used the trigram associated with white, Dui, whose value is 8, and the one associated with yellow, Kun, whose value is 7. 8+7 is 15, so the total of the purchase would be fifteen dollars. The actual price was $15.23 .

This is another example of having fun while at the same time experimenting with the symbols to see just to what extent they mirror a situation.

Anyone else wishing to relate fun stories?

Schastlivchik
 

kevin

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Funny you should say that Peter.

Only the other day I was thinking about the Glass Bead Game and how the Yijing might become something like that.

I have met a few people who played the Findhorn Game and have seen pictures of the hall and the layout of it... they played it on a large scale.

All I remember is that it was designed to explore life and the way it played out. Apparently it was very good.

But you probably know all of that.

You could try asking them?

www.findhorn.org

--Kevin
 

peter

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Well, the Glass Bead Game is very complex (at least according to Hesse's description) and "secondary" - it uses not real life but art as reflection of that real life.

I was thinking about some playing field (yes? field?) with cells, and players roll dice and then move through cells, every cell is a hexagram or something like (maybe a trigram)...

I'm afraid I'll understand nothing, and they from Findhorn simply tell me play a game, practically. I hope my friend will buy this game soon, and we'll see. Without a facilitator, yes, but nevertheless... Kevin, how do you see, is it a sound idea to use Findhorn Game's principles on Yi Jing?
 

frank

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Hi Guys,

Peter: The Transformation Game is about a game that is trying to get you an inside of how you act in behaviour on a physical level, an emotional level, a rational level and a spiritual level. You play on a board where there is a laid down some kind of 'roadmap' where you are confronted with your limitations in life, your hopes, your dreams, your intuition, etc... By realy getting 'into' the game it's not a coincidence that you draw certain subjects, cards and orders to do during the game. The game is made to help you see things in a kind of 'playfull' perspective, so that you can try that same perspective in real life. I have played it several times on my own, with great insides, and with others, with great helpfull insides too. I never thought of combining the game with the Yi Jing, but shure, you can make some kind of game like that in standing on a roadmap as well and draw cards where a certain hexagram tells you what to do, like Hexagram 52... skip a turn, or 51... you may throw the dice again... That could bring some nice insides to while playing it 'playfull' but serious enough to pick up the messages that are there for you...

Schatslivchik: I was starting to write down some remarks about your playfull predictions and why you connected the number 8 to Dui and 7 to Kun... untill I noticed that it's the other way round... so you still get the prediction... Acording to literature on the Yi, within the magic square Dui is connected to 7 and Kun to 8... Remarcable...:-D I wander what the time was, as that could perhaps predicted the cents :-D...

Do you guys know "The Visual I Ching" by Oliver Perrottet? It's full of I Ching games, with a set of I Ching cards. Domino, Memory, Chess, etc... I do not know if it's still available. I haven't used it in years... and most of the time it is very usable as meditation on the hexagrams...

Hug,
Frank
 

peter

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Frank,

It is very interesting. I didn't think about hexagrams as "directives", like you wrote (#52 - skip a turn etc.), but as some situations that you have to experience. Maybe hexagrams should be on a roadmap...

Well, yes, these numbers confuse me too. Why Dui=8 and Kun=7? Schastlivchik, where did you pick it? (Oh, well, Schastlivchik, are you from Russia?)

"Visual I Ching" seems to be a very interesting thing. Frank, can you share rules of "I Ching Chess" with us?

With best regards.
 

peter

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Oh, I got that system of numbering. It is based on Wen Wang circle of trigrams, yes?

Qian = 1
Kan = 2
Gen = 3
Zhen = 4
Xun = 5
Li = 6
Kun = 7
Dui = 8

I see this system at first time. Personally I use Shao Yong's "simple arrangement": Qian = 1, Dui = 2, ..., Kun = 8.

Frank, you recalled not exactly: according to Luo Shu square, Dui is 7 and Kun is 2 (8 is Gen). But it lacks of 5.
 

hilary

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Bought and paid for. Victory! (I wonder whether I really want it?)
 

kevin

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LOL

I see you really broke the bank too!

You can't really loose.

The little that could be seen of the cards - they looked really delicate and pretty... Hope you will comment on them in your blog or somewhere in time.

bounce.gif


--K
 

kevin

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Hi Peter

I have thought on and off about how a game might be made from the Yijing. With little success.

I have only heard a very basic description of the Findhorn game and it immediately reminded me of the Yijing.

It sounds a very attractive game. I guess problems might occur if the values and beliefs which underpin the Findhorn Game are in conflict with those of the player. For example it is / was a strongly Christian Community and their game might, for example, reflect certain models of life which I might find in conflict with the way I se the world working.

To this degree a game modelled directly on the Yi might be very attractive.

(Its a 'Game Board' BTW - a 'playing field' is for football etc)

Have you seen this? - Scroll down to Chapter IV?

http://www.mindsports.nl/index-mindsports.html

Probably not what you meant but there may be something useful.

A game would need to have an element of chance ? the dice
An element of skill ? say using the dice to choose where one moves to on the board - moving across the terrain of life.
Perhaps also being able to move to places to accrue resources (outer world) and inner world dispositions (resources) to deal with the situations met moving across the board to the goal ? say 64.

There could be different identities for players to choose from? the ?King? the ?Family Person? the ?Wandering Sage? for example and each would have to attain different things to move through the life as represented by the game.

I could see it working as a computer game? Yi ?Dungeons? perhaps played out on a landscape with villages mountains and so forth? Yi version of ?Empires? or of ?Civilisation?? a Yi sim game. But this is big expensive stuff!

I think it would be an escellant idea tho?

--Kevin
 

peter

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Kevin, sorry, I didn't catch your idea with that link to "Arena" - what did you want to show me?

About "D&D" ("Dungeons & Dragons", or "Advanced Dungeons & Dragons") - I have an intention to make a module by "Yi Jing", but I don't know how exactly such modules must be made. Funny, I've heard that there is a module by Bible.

Hilary, congradulations! Pitily, I couldn't order it because I don't have a plastic card... Maybe you'll share what is "I Ching Chess"?
 

kevin

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That does not work for some reason - Click on the Programmers Intro as well as the first link.

--K
 

hilary

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<blockquote><hr size=0><!-quote-!><font size=1>quote:</font>

moving across the board to the goal ? say 64<!-/quote-!><hr size=0></blockquote>
LOL!

I think we might need a game board in the form of a mobius strip.
 

peter

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Kevin, thanks. An interesting stuff. It reminds me of my own researches - with cubes, mosaics, rings and boards. I even almost repeated their idea of enclosing a hexagram into a hexagon! Though they begin from lower-left side and go counterclockwise, and I began from lower-right side (position of "Qian" trigram in Wen Wang circle) and went clockwise.

But I didn't catch their idea about game's meaning. What is its purpose? And what shapes do they receive finally? I made mosaics from triangles - 128 triangles that form 64 hexagrams, but they are enclosed in a torus.

I don't remember whether I wrote here about my mosaics, but it seems to me that they can be used just like these hexagons - you are on a triangle and can go in 0, 1, 2 or 3 directions (when you're in a triangle with 0 exits, you have to wait for somebody to help you to get out), and then you're "zapped" (teleported) to some other triangle... Well, I'll think about it tomorrow.
 

kevin

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Hi Peter

I had great difficulty in understanding the purpose of their game.

It was the early 1980?s it might just have been that they had discovered a set of rules which enabled an environment of rooms which guided movement and vision across a board with hyperlinks.

If they had open and closed doors (lines) then one has the beginning of a movement and rest scenario?

Yes I remember some of your stuff on geometric shapes. The math was beyond me I am afraid.

I am very interested to know how things develop with this.

--Kevin
 

peter

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I think I'll write them about my own researches with mosaics and ask about goals. Ability to go only through "yin" lines ("doors") seems limitating to me. In my mosaic with triangles I'd prefer to move through "changing triangles" only - from white to black or vice versa. And zapping according to what line of a hexagram you changed. Every triangle belongs to 3 hexagrams, so there are 3 maximum choices with totally different consequences. But what do we have to do with "big triangles" - triangles made of 4 triangular cells of the same color? How one can get out of such a "prison"?

Oh, and a final goal can be simply finish in a resulting cell - I return to their original idea with hexagons. Say you throw coins and receive two hexagrams, then you have to move in a labyrinth from your primary hezagram to the secondary one. If you don't know what to do - which way to go, - then throw a die (d6) and hope that it will lead you in the right way.

I'm astonished how could I pass by an idea of 64 hexagonal mosaic. It is rather simple and can be enclosed to a torus as well as my triangular "tile" (or multiplied on a plane to infinity). But I was interested in cells mainly, not in their borders - while guys from "ICC" worked just with borders.

Math in my researches was only an instrument to get results, and then these results have little with math. If you'd like, I can prepare a page with those results and my thoughts about them ("crystals" and mosaics).
 

kevin

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Hilary - Chuckles - Very good indeed!

But... More like this?

happy.gif


4544.jpg


--Kevin
 

kevin

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Hi Peter

Very much looking forward to your game plan
happy.gif


--Kevin
 

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