Clarity,
Office 17622,
PO Box 6945,
London.
W1A 6US
United Kingdom
Phone/ Voicemail:
+44 (0)20 3287 3053 (UK)
+1 (561) 459-4758 (US).
I asked what I most need to fix in my attitude about a creative project I am working on (I am progressing with it absurdly slowly). I got 1.3.5.6-->54.
For some reason I am completely blank about this, perhaps partly because 54 is a hexagram I don't have a good grip on. 1.3 feels a bit like my life -- very busy day job followed by evenings filled with other projects. But after that I am at a loss. I liked my question very much, and would love to understand the answer better if anyone has any thoughts.
"In order to make himself appear more important, a miller lied to the king that his daughter could spin straw into gold. The king called for the girl, shut her in a tower room with straw and a spinning wheel, and demanded that she spin the straw into gold by morning, for three nights, or be executed. Some versions say that if she failed, she would be skewered and then fricasseed like a pig. She had given up all hope, when a dwarf appeared in the room and spun straw into gold for her in return for her necklace; then again the following night for her ring. On the third night, when she had nothing with which to reward him, the strange creature spun straw into gold for a promise that the girl's first-born child would become his.
The king was so impressed that he let the miller's daughter marry his son, the prince, but when their first child was born, the dwarf returned to claim his payment: "Now give me what you promised". The queen was frightened and offered him all the wealth she had if she could keep the child. The dwarf refused but finally agreed to give up his claim to the child if the queen could guess his name in three days. At first she failed, but before the second night, her messenger overheard the dwarf hopping about his fire and singing:
"Today I bake, tomorrow I brew,
Today for one
Tomorrow for two
Little knows my royal dame
Rumpelstiltskin is my name"
That Rumpelstiltskin character is *very* interesting. Not quite human, somewhat magical (in the sense you meant it in that other thread?), apparently negative yet a messenger of truth. Very interesting. Do you think our own lying nature is Rumpelstiltskin? Our stunted character which gets us into trouble at the same time we think it gets us out of trouble, but if we pay attention to it (if we learn its name), it's the means of getting free? Yay.
Thanks for reminding me of that tale.
I think Rumpelstiltskin is a muse and trickster, much in the role that coyotes and Pan characters have played.
Hi,
Can you say a little bit more about Rumpelstiltskin is a muse. I'm not sure I get it.
Maria
Clarity,
Office 17622,
PO Box 6945,
London.
W1A 6US
United Kingdom
Phone/ Voicemail:
+44 (0)20 3287 3053 (UK)
+1 (561) 459-4758 (US).